An interactive fiction intrigue in an immersive and dynamic world

Interactive Fiction Competition 2018 - 6th position

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A world that changes with every action

Freedom to explore

Radically different playthroughs

Lots of dancing

People wearing skulls

It creates a seemingly dynamic world, gives the player complete agency within that world and then says ‘go’.

Ade McT

Odd and audacious.

❧ Sam Kabo Ashwell

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A rich story with multiple plots

A historical fantasy set in the early 19th century Mediterranean, The Master of the Land deals with power and paranoia in an age of counter-revolutionary reaction: the aftermath of the Napoleonic wars. During a carnival, dancers dance, politicians conspire and a crying ghost haunts the whole place. The protagonist, Irene, is fascinated and appalled at the same time by everything happening around her.

A dynamic game world, rendered in text

Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.

The game is not intended to be won

And it cannot be lost.

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80,000 words. Each playthrough takes 1.5 to 2 hours. Several totally different playthroughs possible.

Ps. Opus 2. October 2018.

Updated 3 days ago
Published 20 days ago
PlatformsWindows, macOS, Linux, HTML5
GenreInteractive Fiction
Made withTwine
TagsAlternate History, artgame, Fantasy, Female Protagonist, Narrative, Story Rich, Text based, Twine
Average sessionAbout an hour
InputsMouse, Touchscreen
AccessibilityOne button


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Click download now to get access to the following files:

The Master of the Land - 2.1 (dl).zip 4 MB

Development log

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