The Master of the Land
An interactive fiction intrigue in an immersive and dynamic world
Interactive Fiction Competition 2018 - 6th position
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A world that changes with every action
Freedom to explore
Radically different playthroughs
Lots of dancing
People wearing skulls
It creates a seemingly dynamic world, gives the player complete agency within that world and then says ‘go’.
❧ Ade McT
Odd and audacious.
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A rich story with multiple plots
A historical fantasy set in the early 19th century Mediterranean, The Master of the Land deals with power and paranoia in an age of counter-revolutionary reaction: the aftermath of the Napoleonic wars. During a carnival, dancers dance, politicians conspire and a crying ghost haunts the whole place. The protagonist, Irene, is fascinated and appalled at the same time by everything happening around her.
A dynamic game world, rendered in text
Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.
The game is not intended to be won
And it cannot be lost.
☙ — ❧
80,000 words. Each playthrough takes 1.5 to 2 hours. Several totally different playthroughs possible.
Ps. Opus 2. October 2018.
|Updated||3 days ago|
|Published||20 days ago|
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||Alternate History, artgame, Fantasy, Female Protagonist, Narrative, Story Rich, Text based, Twine|
|Average session||About an hour|
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