Hi - I get that this game is 'not intended to be won'. Yes. Good. However, I'm obsessed with it, and I'm wondering if there's at all a possibility to *spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
...save a particular person from a very bad fate? (You know who I'm talking about. Poppa V.) I've played it mannnny a time. I'm just curious, is this at all an option? Or is that too 'winning'eque? Thank you for you game (and time.)
Hi devs! Do you think you can add a save and load feature to the game? Sometimes i would accidentally click on the option that I didn’t want to choose and there is no going back. I am sorry if that is too much to ask and it is totally alright if you want to leave the game as it is, I love this game very much and thank you for making it.
Any chance you could release a twee file or a more in-depth explanation of how your game works? When you say 'containers,' do you mean arrays? As someone just dipping their toes into writing choice-based fiction and who knows very little about programming (haven't had to learn about arrays yet), I'm very curious!
Thanks for your interest! "Container" here isn't related to any programming concept, it's just how I decided to name some parts of the algorithm... in the code, they must be simply some JS objects.
I'm in fact a bit ashamed of how primitive the code in The Master of the Land. I think you can import it into Twine and see the actual Snowman code, but I'm afraid it's really unreadable. I didn't write the game with Snowman, but with a custom pseudocode that I converted to JS using the AWK utility. All extremely complicated.
I see! Yeah, I tried importing it into Twine (prior to your suggesting the same thing) and it took a looong time but was ultimately "successful"--by that I mean it finished importing. But it doesn't actually show anything when I click on the file in Twine. It's...completely blank. Oh well. I understand, based on what you're saying, that it will look very strange anyways if I ever saw it.
Just fyi, scroll bars don't appear on the page when playing online, so it's impossible to see some of the choices without zooming out. I think 'Enable scrollbars" has to be checked on the "Edit game" page.
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Hi - I get that this game is 'not intended to be won'. Yes. Good. However, I'm obsessed with it, and I'm wondering if there's at all a possibility to *spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
*spoiler*
...save a particular person from a very bad fate? (You know who I'm talking about. Poppa V.) I've played it mannnny a time. I'm just curious, is this at all an option? Or is that too 'winning'eque? Thank you for you game (and time.)
Hi devs! Do you think you can add a save and load feature to the game? Sometimes i would accidentally click on the option that I didn’t want to choose and there is no going back. I am sorry if that is too much to ask and it is totally alright if you want to leave the game as it is, I love this game very much and thank you for making it.
Very intrigued by this concept, but I keep getting the following error at turn 7 that makes it impossible to play:
⚠ SyntaxError: Unexpected token '<' (https://v6p9d9t4.ssl.hwcdn.net/html/1556668/index.html?v=1574335272:: 14100)
hope this can be fixed!
I haven't been able to reproduce it. What browser and OS are you using? Can you test on a different one?
Any chance you could release a twee file or a more in-depth explanation of how your game works? When you say 'containers,' do you mean arrays? As someone just dipping their toes into writing choice-based fiction and who knows very little about programming (haven't had to learn about arrays yet), I'm very curious!
Thanks for your interest! "Container" here isn't related to any programming concept, it's just how I decided to name some parts of the algorithm... in the code, they must be simply some JS objects.
I'm in fact a bit ashamed of how primitive the code in The Master of the Land. I think you can import it into Twine and see the actual Snowman code, but I'm afraid it's really unreadable. I didn't write the game with Snowman, but with a custom pseudocode that I converted to JS using the AWK utility. All extremely complicated.
I see! Yeah, I tried importing it into Twine (prior to your suggesting the same thing) and it took a looong time but was ultimately "successful"--by that I mean it finished importing. But it doesn't actually show anything when I click on the file in Twine. It's...completely blank. Oh well. I understand, based on what you're saying, that it will look very strange anyways if I ever saw it.
Just fyi, scroll bars don't appear on the page when playing online, so it's impossible to see some of the choices without zooming out. I think 'Enable scrollbars" has to be checked on the "Edit game" page.
Fixed! Thank you very much